Sagittarius

The Sagittariuses are one of the twelve races of Sidera.

Geography
The Sagittariuses originate in Beatrix and is located above southwest of Sidera. Beatrix is consisted of floating and cloud cities and is bordered by the Taurus territory of Ignis in the southeast and the Aquarius territory of Caelus in the northwest. Beatrix claim Cockatrice valley, one of the large four pathways to Astoria.

Powers
Air Manipulation: Sagittariuses can create, shape, and manipulate air and wind. Since conventional methods cannot see air, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

Supernatural Speed: Sagittariuses are super/unnaturally faster than other beings in the universe because their capabilities are pushed far beyond the natural level, making them immensely faster than other species.

Temporal Immunity: Sagittariuses are immune to temporal/time-based powers. They cannot be frozen in time, slowed, or even time travel.

Cloud Walking: Sagittariuses can stand and travel on vapor and clouds as if walking on ground.

Spells
Kanoni Chalyva Ektasis (Expanse Steel Cannon): An air/wind-based spell in which the user's weapon would glow and release a wave of energy that would destroy their target. The user would raise their weapon in the air, creating a single chartreuse orb with a ring around it; when the user lowers their weapon, the one orb turns into many, taking on a wing shape, and hitting many targets. The weapon would grow longer and glow with energy, and the user would then use their weapon to attack their opponent at close range. The user would make a slash in the air by swinging their weapon, and sent a wave of energy that damages their opponent.

Adeo Gravitatem (Extent Heaviness): A wind/sky-based spell that generates an enormous amount of energy, which was then unleashed as a series of beams.

Cache (Hiding): A wind-attribute spell that creates an invisible chartreuse membrane over the user and close allies, hiding them from the sight of monsters and other people. A light green atmosphere emerges from beneath the user and slowly covers the hiding place of the user with a chartreuse membrane that takes the appearance of the surrounding environment. On the spell casting side, touching this projection softly will make it ripple. The spell only prevents the user from being seen but not from being heard; therefore, speaking louder than a whisper or moving through this projection will cause it to fade away.

Thyellodis Foinikas (Phoenix Tempest): A spell that charges the user's weapon with a bolt of chartreuse penetrating air/wind, which can later be fired at their opponent. While charged, the air/wind appears to scintillate across the weapon's surface.

Filet Martelant (Pounding Net): A spell that sends sparks throughout the opponent's body, sealing their movement.

Koptis Kenou (Emptiness Cutter): A long-range, wind-element, homing type, vacuum spell that creates four or five boomerang-like blades of chartreuse light.

Sagitta Aura (Breeze Arrow): A wind attribute spell that launches numerous small, shining, prehnite needles. Although the needles do not hone in on their opponent, their large quantity makes it hard for them to dodge them all.